Welcome to my CPlogo.gif (6204 bytes)Gunpage.

This page is no longer updated!....

I've made the final additions to the Custom Gun Pic. I cannot add more layers since the software don't support more. This is it. Get v2.1 Final now!

The picture requires some Photoshop skills, especially in handling layers. Don't mail me requests for me to teach you, because I won't. Sorry :(
Layers marked with *** even requires some movement to fit into all the combinaions, but the rest of the layers are nicely placed where they are.
Note that some layer combinations just don't look good together, and it's up to you to pick the ones that fit.

Have Fun! :)


About this page
I bought Cyberpunk 2020 a while back, and there was a lack of guns (and pictures of them) in it, so I took the liberty to make some new ones. The images of the guns are not in the same scale, but you can click them to see a bigger pic of the weapon. I have used some of the small arms companies from the rulebook, but I have also added a new one; Sovtek. I kind of missed a powerful Soviet Megacorp. I use some houserules, but they can be ignored and the weapon tables used as in the rulebook. The damages the various calibers make are also modified to give a more balanced result. I have also modifed the armor tables to get more balanced values. The guns on this page comes from my own cyberpunk gearbook. The new guns i make are added to the new gun page, since they are not part of the original gearbook. Be aware of that the names of the guns and the images filenames may be different.

Table Explanations:
1. The weapon has a built-in laser sight, increasing WA with +1 when used.
2: The weapon comes with a built-in silencer, already calculated in the WA.
3: The weapon can be equipped with light underslung weapons.
4: The weapon can be equipped with any underslung weapon.
5. The weapon can only be attached to the XR assault rifles and shotgun.
6: The weapon usually has a Bipod, increasing its WA when using it.
7. The weapon has a built-in anti recoil system, allowing it to fire more rapidly.

Houserule 1: - Electric guns
Many of the new weapons are electrically driven, and may be shut down by EMP or microwave attacks. The E in the table shows if it’s electric or not. The good things about electric guns is that they can be converted to smartguns, and usually have a faster rate of fire. Non-electric guns can not be modified with the regular, built-in Smargun-system but can be equipped with a external smartgun-kit. (Looks like a large lasersight, Costs $500)

Houserule 2: - Aimed shot
To use a targeting scope and get the +2 bonus to hit you have to make something called a Aimed Shot. When you make one of these you are not allowed to do anything else in that round, no movement, or other defensive or offensive manouvers.
The Aimed Shot may be combined with the regular aiming rule (+1 per round spent aiming), and when you hit, each point above the required difficulty is added to the damage. This way of firing is commonly used by snipers.

Houserule 3: - Shotguns
Shotguns mainly fire two kinds of rounds, regular buckshots and slugs. Since the buckshots are spreaded more and more the futher they go, it's quite easy to hit with them. The difficulty of hitting with a buckshot round i always 15, no matter the range. However, the drawback is that the punch of the shot is greatly decreased at higher range. For every 2nd meter between the shooter and the target the damage is reduced by 1. The new starting damage for a buckshot is 6D6 though.
The slug round acts more like a regular bullet, and uses the normal difficulties, but it's still a clumsy projectile, and gets a -1 to damage for every 5th meter. The starting damage for a slug round is 5D6.